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Overview

This brand-new BSc (Hons) programme in Virtual and Augmented Reality is one of the first of its kind in the UK.

It sits alongside our established games design, animation, visual effects and film production programmes, and represents the future direction of these industries.

It will give you the technical and creative skills you need to become a professional virtual/augmented/mixed reality artist, equipped to enter a fast growing and incredibly exciting sector.

You’ll learn techniques such as:

  • 3D modelling
  • motion capture
  • digital compositing
  • programming
  • games design and app development

You will develop core creative and technical understanding through research and practitioner informed teaching, and hands-on production projects.

You won’t just learn to use the software – you will develop crucial social, industry, artistic, and scientific skills and context.

The industry regularly states that this broad knowledge base is missing in most graduates, and is in great demand – making you highly employable upon graduation.

Entry requirements

 

Typical offer – 112 UCAS tariff points.

We take into consideration a number of factors when assessing your application. It’s not just about your grades; we take the time to understand your personal circumstances and make decisions based on your potential to thrive at university and beyond.

A levels

There are no specific subject requirements.

BTEC Extended Diploma

DDM – there are no specific subject requirements.

International Baccalaureate requirements

112 UCAS tariff points to include at least 80 points from 2 HL subjects. Plus HL 3 or SL 4 in Maths and English Language and Literature A or English B.

Plus minimum of

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

English language requirements

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course.

CIFS entry requirement

If you are an International student and do not meet the entry requirements for direct entry onto this course you may be interested in our Certificate of International Foundation Studies

80 UCAS points or equivalent (see individual country pages for details) plus a Maths qualification equivalent to GCSE Grade C. UKVI approved IELTS of 5.0 overall with no sub-test less than 5.0.

CIFS modules to be taken

Students study the four core modules plus TWO of the following modules:

  • Foundation in Human Biology
  • Foundation in Chemistry
  • Introduction to the Social Sciences
  • Global Business Environment
  • Foundation Mathematics 2

Progression requirements for degree programme

An overall average of at least 50%

Course Content

All module information is for 2019 entry, and is subject to change.

First year

Core

Introduction to Computer Programming for Games (GAV4005-B)

Introduction to 3D Computer Animation (GAV4007-B)

Creativity and Imagination (FAM4001-B)

3D Character Modelling and Animation (GAV4003-B)

Introduction to Virtual Reality (GAV4013-B)

Creative Industries – Foundations (GAV4006-B)

Second year

Core

Augmented Reality Design: Principles and Practice (GAV5023-B)

Soundscapes (FAM5001-B)

3D and VR Workflows and Theory (GAV5022-B)

Look Development, Lighting and Advanced Rendering (GAV5016-B)

Advanced Game Technology and Development (GAV5025-B)

Option

Digital Compositing and Post Production (GAV5018-B)

Motion Capture and Digital Scanning (GAV5017-B)

Storytelling, Narrative and Experience (FAM5019-B)

Final year

Core

Individual Project (GAV6003-D)

Major Project Pre-Production (GAV6007-B)

Major Project Production (GAV6008-D)

Option

Motion Capture and Digital Scanning (GAV5017-B)

Environment Set and Prop Creation (GAV5014-B)

Application Programming and Development (GAV5019-B)

Career prospects

VR (Virtual Reality) and AR (Augmented Reality) is becoming increasingly important and visible in the entertainment industries; particularly film and games, real world spaces and apps. It is also set to play an important role in areas such as training (in medical education, for example) and sustainable development.

As a graduate you’ll be ideally placed to enter a thriving industry, and will be part of the next wave of creative, and technical fusion. As a technically skilled artist in this space, you’ll be future proof and able to capitalise on a wide range of opportunities.

Employment statistics

94% of our 2017 graduates in Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*

*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.

Learning and assessment

Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars.

Some modules involve supervised group work, usually with an assigned academic staff member for each group.

All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment.

Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners.

Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.

Study support

We have a commitment to strong pastoral care for all of our students, which includes a Personal Tutor for all students, regular contact hours for tutor groups and our supportive student service teams who are always ready to help with any questions and provide the advice that you need.

In addition to standard study support through taught sessions, our Virtual Learning Environment allows students to access resources, participate in group work and submit work from anywhere in the world 24/7.

Our Personal Tutor system provides students with a specific academic staff member to support them through regular meetings and interactive activities, acting as an independent source of advice and guidance on making the transition to Higher Education and assisting them with any questions or problems they encounter.

University central services are rich with support teams to assist students with every aspect of their journey through our degree courses.

From our Career and Employability Service, through our strong Students’ Union, to our professional and efficient Student Finance team, there are always friendly faces ready to support you and provide you with the answers that you need.

Research

All our staff are research active, contributing to the cutting edge of their disciplines.

Bradford has a strong pedigree of world leading research, and our aim is to ensure that students benefit from our staff’s insight into the future of their subject.

The integration of new and innovative research findings into our curriculum, known as Research Informed Teaching, is a core value and one of the key principles driving the design of our courses and our modules.

Particularly in the final year, but throughout your studies from the very first day, you’ll get an insight into the future of the Virtual, Augmented and Mixed Reality business, and the opportunities presented when they come together

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