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Overview

A cutting edge new programme designed to meet the needs of the fast-growing international animation industry.

You’ll use state-of-the-art processes and technologies to create digital animations, and develop a strong foundation of knowledge in:

  • classical animation techniques
  • cinematography
  • storytelling

The programme focuses on creativity and conceptual development, alongside the development of technical ability.

You’ll develop highly-valued creative design, directing, social, and animation skills. Skill shortages in these areas mean you’ll be highly employable on graduation.

Our industry-experienced academic team will help you become an accomplished animator, and a creative, confident professional, through a combination of practical and theoretical work.

You’ll gain a professional grounding in disciplines such as:

  • still and moving image capture/manipulation
  • design, cinematography, modelling and animation
  • concept art
  • digital sculpting and compositing
  • CGI lighting

 

Entry requirements

Typical offer – 112 UCAS tariff points.

We take into consideration a number of factors when assessing your application. It’s not just about your grades; we take the time to understand your personal circumstances and make decisions based on your potential to thrive at university and beyond.

A levels

There are no subject specific requirements.

BTEC Extended Diploma

DMM — there are no specific subject requirements.

Applicants on Access Programmes

Meet UCAS tariff of 112. There are no specific subject requirements.

International Baccalaureate requirements

112 UCAS tariff points to include at least 80 points from 2 HL subjects.

Plus HL 3 or SL 4 in Maths and English Language and Literature A or English B.

Plus minimum of

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

English language requirements

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details »

CIFS entry requirement

If you are an International student and do not meet the entry requirements for direct entry onto this course you may be interested in our Certificate of International Foundation Studies

80 UCAS points or equivalent (see individual country pages for details) plus a Maths qualification equivalent to GCSE Grade C.

UKVI approved IELTS of 5.0 overall with no sub-test less than 5.0.

CIFS modules to be taken

Students study the four core modules plus TWO of the following modules:

  • Foundation in Human Biology
  • Foundation in Chemistry
  • Introduction to the Social Sciences
  • Global Business Environment
  • Foundation Mathematics 2

Progression requirements for degree programme

An overall average of at least 50%

Course Content

All module information is subject to change.

First year

Core

Creativity and Imagination (FAM4001-B)

Introduction to 3D Computer Animation (GAV4007-B)

3D Character Modelling and Animation (GAV4003-B)

Conventions of Animation (GAV4001-B)

Drawing for Production (GAV4012-B)

Creative Industries – Foundations (GAV4006-B)

Second year

Core

Advanced Character Animation (GAV5007-B)

Classical Animation (GAV5021-B)

Script Programming and Technical Animation (GAV5001-B)

Facial Modelling/Animation (GAV5005-B)

3D Character Creation (GAV5012-B)

Option

Look Development, Lighting and Advanced Rendering (GAV5016-B)

Digital Compositing and Post Production (GAV5018-B)

Motion Capture and Digital Scanning (GAV5017-B)

Final year

Core

Individual Project (GAV6003-D)

Major Project Pre-Production (GAV6007-B)

Major Project Production (GAV6008-D)

Option

AI for Games (COS6017-B)

Effects Animation and Dynamics for VFX (GAV6002-B)

Application Programming and Development (GAV5019-B)

Career support

The programme has been designed to meet the needs of industry.

We have regular industry student engagement, and as many of our staff still work on their own projects and commercial work they are best placed to offer advice on the best way to approach industry to secure employment.

The University is committed to helping students develop and enhance employability and this is an integral part of many programmes.

Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website. Discussing options with specialist advisers helps to clarify plans through exploring options and refining skills of job-hunting.

In most of our programmes there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.

Career prospects

This course will prepare you for a successful career in computer animation. We are very proud of our graduates: they have gone on to work in the UK and overseas for organisations including the BBC, Warner Brothers, Vicon, MGM, Industrial Light and Magic, Disney, Universal, Weta Digital, Pixamundo, Dreamworks, Andy Serkis’ Imaginarium and many others.

Our graduates have worked on blockbuster movies including Avatar, Hugo, Gravity, Inception, Dawn of the Planet of the Apes, Warhorse, The Dark Knight trilogy and all of the Harry Potter films as well as numerous games. Over the last five years our post-graduate employment and study rates have been significantly better than the national average for animation courses in the UK.

Employment statistics

94% of our 2017 graduates in Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*

*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.

 

Learning and assessment

Learning takes place in a wide variety of formats. Some days you will be in lectures and seminars, others you will be having personal tutorials, having a casual chat in a group project, or even having a transatlantic discussion with an industry professional.

All modules require you to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment.

Reading lists and suggested resources for independent study provide further direction, and regular contact hours and informal feedback throughout the course provides you with ongoing guidance and support. Assessments for modules mostly take the form of practical coursework, lab tests and written exams.

 

 

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